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First person parkour game made in 7 days for the Unreal Engine Megajam 2018. The goal of the game is to collect a set number of spheres placed across the map in the fastest time possible.

Updates:
Version 1.2 adds a new level in honor of the MegaJam's completion. Congrats to all the finalists!

Version 1.1.1 increases movement acceleration speed (by about 1.5s) and increases the distance you can wallrun from an idle. (from 2m to 4m)

Version 1.1 adds an extra level, bug fixes, controller support and an options menu.

Required Specs:
I average around 150fps with a 3.5ghz i5, 12gb of ram and a gtx 1070.

Features:
-3 levels + tutorial
-360/Xbone controller support
-Wallruns, rolls, ledge grabbing

Known Issues:
Textures pop in on level start often with hitching. This can cause some issues when trying to do a speedrun of the level. I recommend loading the level, quitting or completing it and then immediately restarting the level.

Check out other Megajam 2018 entries here:
https://itch.io/jam/2018-epic-megajam/entries

Thanks for playing!

StatusReleased
Rating
Rated 3.7 out of 5 stars
(3 total ratings)
AuthorWinterLantern
GenrePlatformer
Made withUnreal Engine
TagsFirst-Person, Parkour, Unreal Engine
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller

Download

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Click download now to get access to the following files:

EternalHorizon1.2.zip 768 MB

Development log

Comments

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great game, decent for speedrunning, the way the movement can just stop all of the sudden takes away from the speedrunning aspect, but besides that it's pretty fun.

A very pretty game, with some fantastic music. The gameplay idea is pretty good,  but for me the controls was not the best, especially the wall climbing/wallrun did not always work. Overall a fine Game Jam Game. Well done.

Thanks for the feedback! Ill try improving the controls in the 1.1 update.